package com.gallsoft.games.bennyadv;

import com.gallsoft.games.framework.gamedev2d.GameObject;
import com.gallsoft.games.framework.gl.TextureRegion;


public class SolidBlock extends GameObject {

    public static final float BLOCK_WIDTH = 1.0f;
    public static final float BLOCK_HEIGHT = 1.0f;
    
    TextureRegion blockGraphic;

    public SolidBlock(float x, float y, float width, float height, TextureRegion texture) {
        super(x, y, width, height);
        
        blockGraphic = texture;
    }

}
